Ubisoft Mainz [03/2018 - now]
Intern, Working Student, Junior, Intermediate
The seventh incarnation of Ubisoft Blue Byte's strategy simulation classic.
All semester projects were created in a team of 4-5 people in about 3-4 months of time each.
The bachelor project was done alone.
A 4D renderering system with 3D output, featuring lighting.
Presented on a autostereoscopic 3D display.
A fast-paced hardcore 2D plattformer inspired by Celeste and Ori And The Blind Forest set in a mysterious jungle.
Programming, Game Design, Project Management
A strategy programming game where you colonize mars using rovers that you build up from modules and program yourself.
Programming, Project Management
A Watch Into The Past
A narrative first person adventure around solving a crime using a watch that is able to bend the time you are playing in.
Programming, Writing, Creative Direction
Under The Light
A 3D first person puzzle adventure inspired by Portal where you have to solve puzzles by creating lightbridges and reversing gravity.
Programming, Game Design, Creative Direction
All hobby projects were created fully by myself, if not specified otherwise.
A rogue-like game inspired by The Binding Of Isaac.
Created in a custom C++ & OpenGL engine featuring entity component system, dynamic lighting and shadowmapping.
A networked bullet hell game about shooting the crap out of angry looking fish, created in Unity
Years Of The Settlers
A building strategy game inspired by the Anno series. Created in a 4 day game jam.